Linear video coding
Conventional and learning-based video compression — codecs, rate–distortion, and the boundary between hand-designed and neural pipelines.
The Multimedia (MM) team conducts research on the full life-cycle of multimedia data: from compression and transport to learning, explainability, and generation. We work where signal processing meets modern deep learning — with an emphasis on frugal, geometric, and multimodal approaches.
Conventional and learning-based video compression — codecs, rate–distortion, and the boundary between hand-designed and neural pipelines.
Representing complex scenes with multiple media, layouts, and interactions — beyond a single video stream.
Adapting multimedia content to networks, devices, and users — quality of experience under constraints.
Transport, orchestration, and protocols for delivering multimedia at scale.
Pruning, quantization, low-rank methods, and other tools to make deep models small enough to deploy.
Learning on graphs, manifolds, and structured domains — where the geometry of the data shapes the architecture.
Many congratulations to Stephan Alaniz who has received funding for his ANR JCJC project (VieLM).
The MM team has three accepted contributions at ECCV 2026.
The MM team has three accepted contributions at CVPR 2026, spanning compression, geometric deep learning, and multimodal learning.
AracNet: Revealing Debiasing Signals across Layers with Shallow Monitors
Look But Don't Touch with Sparse Autoencoders for Unlearning in Diffusion Models
Training-free Uncertainty Guidance for Complex Visual Tasks with MLLMs
From Deep to Shallow: Unconstrained and Efficient Layer Merging Strategy
THE SILENCE OF THE WEIGHTS: AN INVESTIGATION OF STRUCTURAL PRUNING STRATEGIES FOR ATTENTION-BASED AUDIO SIGNAL ARCHITECTURES
CutClean: Neural Network Pruning for Privacy-Preserving Inference